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如何打游戏
如何打游戏
如何打游戏
作者:马修·托马斯·佩恩
格式:EPUB/MOBI/AZW3
时间:2024-01-25
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内容简介

  内容简介

  电子游戏作为伴随年轻人成长与生活的重要媒体形式之一,一直以来备受学术界的冷落或批评。围绕电子游戏开展的相关研究大多以其负面影响为切入点,例如探讨其暴力等内容对青少年的不良影响。这一方面忽视了电子游戏用户中青年群体的个体能动性,另一方面也忽视了电子游戏的大面积普及所具有的社会价值。因此,重新审视、挖掘电子游戏蕴含的社会意义,对其电子游戏行业进行引导,有助于促进游戏领域的学术研究。本书围绕游戏规则、魔术圈、叙事、角色化身、沉浸感、世界观、伦理、跨媒介等特定主题,对《俄罗斯方块》《塞尔达传说》《我的世界》《古墓丽影》《最后生还者》等具体游戏展开批判性解读,不仅介绍了电子游戏作为一种独特媒介的设计、运作,而且阐释了电子游戏在更广泛的社会和文化背景下的意义,解释电子游戏的重要性不仅仅在于“好玩”。对于电子游戏研究者而言,这本书构建了以大众文化视角研究电子游戏的不同批判性路径,可以扩展研究思路;对于喜欢玩电子游戏的普通读者而言,这本书可以使其更清晰地认知自己的游戏行为和游戏体验,使这种玩乐方式具有更多的积极意义。

  作者简介

  主编

  马修·托马斯·佩恩(Matthew Thomas Payne),美国圣母大学电影、电视和戏剧系副教授。著有《游戏战争:9·11后的军事视频游戏》(Playing War:Military Video Games after9/11),也是《流量电视:媒体融合时代的电视》(Flow TV:Television in the Age of Media Convergence)与《手柄士兵:军事电子游戏中的玩乐政治》(Joystick Soldiers:The Politics of Play in Military Video Games)的主编之一。

  尼娜·B.洪特曼(Nina B.Huntemann),美国教育技术公司切格公司(Chegg,Inc.)首席学术官。她是《全球游戏:生产、玩乐和场所》(Global Gaming:Production,Play and Place)与《手柄士兵:军事电子游戏中的玩乐政治》的主编之一。

  译者

  吴玥,中国社会科学院大学新闻传播学院副教授。本科毕业于中央财经大学,在美国密歇根州立大学与康涅狄格大学分别获得公共关系硕士与传播学博士学位。主要从事数字媒体、电子游戏与流行文化研究,在《新闻与传播研究》、《国际新闻界》、New Media&Society、Asian Journal of Communication、Telematics and Informatics等国内外知名学术期刊发表多篇实证研究论文。曾获得新闻与大众传播教育学会最佳论文奖、青年新媒体学术研究“启皓奖”优秀学术奖等荣誉。



Content introduction

As one of the important media forms accompanying young people's growth and life, electronic games have been ignored or criticized by the academic circle. Most of the research surrounding video games has looked at their negative effects, such as the negative effects of violence on young people. On the one hand, it ignores the individual initiative of young and middle-aged video game users, and on the other hand, it ignores the social value of the widespread popularity of video games. Therefore, re-examining and excavating the social significance of electronic games and guiding the electronic game industry are helpful to promote the academic research in the field of games. This book focuses on game rules, magic circle, narrative, character incarnation, immersion, world view, ethics, cross-media and other specific themes, and critically interprets specific games such as Tetris, Zelda, Minecraft, Tomb Raider, and The Last of Us. It not only introduces the design and operation of video games as a unique medium, but also introduces the design and operation of video games as a unique medium. It also explains the significance of video games in a broader social and cultural context, explaining that video games are important for more than just "fun." For video game researchers, this book builds a different critical approach to studying video games from the perspective of popular culture, which can expand research ideas; For ordinary readers who like to play video games, this book can make them more aware of their own gaming behavior and gaming experience, so that this kind of play has more positive meaning.

About the author

editor-in-chief

Matthew Thomas Payne is an associate professor in the Department of Film, Television, and Theater atthe University of Notre Dame. He is the author of "Playing War:Military Video Games After 9/11" and the author of "Streaming TV: "Flow TV:Television in the Age of Media Convergence" and "Gamepad Soldiers: He is The chief editor of Joystick Soldiers:The Politics of Play in Military Video Games.

Nina B.Huntemann is the chief academic officer of Chegg,Inc., an educational technology company. She is one of the co-editors of Global Gaming:Production,Play and Place and Gamepad Soldiers: The Politics of Play in Military Video Games.

translator

Wu Yue is an associate professor at the School of Journalism and Communication, University of Chinese Academy of Social Sciences. He received his bachelor's degree from Central University of Finance and Economics, and his master's degree in Public Relations and Doctorate degree in communication from Michigan State University and the University of Connecticut, respectively. Her research interests include digital media, video games and popular culture, He has published several empirical research papers in well-known academic journals at home and abroad, such as Journalism and Communication Studies, International Press, New Media&Society, Asian Journal of Communication, Telematics and Informatics. He has won the Best paper Award of the Journalism and Mass Communication Education Society, and the Outstanding Academic Award of "Qihao Award" for Young new media academic research.

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文件名称:如何打游戏
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